E. Nygma: I like the opening. In fact, I like the whole structure of this episode. Ain't many TV shows that would turn the accepted formula on it's head like that.
Ultras: I'm not clear about the whole ultrasonic waves bit. Can they only be disturbed by movement, or should they worry about speaking, too? (I know they do speak and it doesn't go off, but then they also move, and it doesn't go off) And how exactly does the generator work? Why ultrasonic waves, anyway?
"Calling International Rescue...": Why? He doesn't need to say that, he's got a direct line. Unless he contacted John first, and he boosted the signal so it'd reach Tracy Island. But if that was true, why was Alan's portrait used? I can understand that TB5 would be able to broadcast on whatever frequency the others used, but wouldn't that get a bit confusing?
Oh... Snooker table again. Grrr...
"And if you want to save your brother's life - Move.": No pressure, though, fellas.
Reversal: This episode has the best launch sequence for watching backwards, as it keeps cutting between TBs 1 and 2.
"How's it going, boy?": That's nice, isn't it. You're in mortal danger, and your dad forgets your name. Still, to be fair, it must be difficult with five of them. My mum only had two kids, and she could never remember which of us was which.
"Pity you two can't come to the sands with me...": Okay, Virgil shouldn't go, but why can't Tin-Tin? Jeff can type his own damn letters for a couple of days.
A Question of Style: If Virg's only dropping off Alan, why'd he bother putting the uniform on? Tin-Tin didn't.
Tin-Tin and Virg: "I just wish I was going with him. To keep him... company. You know."
"Yeah, I know..."
Dirty, dirty puppets.
Stackin': That car parking thing. It doesn't look like the best possible use of space, it probably isn't the safest thing in the world, but I so want a go...
I Talk to the Walls: I think Alan's been stuck on Tracy Island for far too long. He's talking to loudspeakers.
"Gee, Kenny, it's great to be back in the old game again.": And here was me thinking he used to be a racing driver...
Huh?: What the hell's with the crazed zooming around the (rather pants) painting with all the car noises played over the top? If they were running a bit under time, they could have done full launch sequences for TBs 1 and 2. They've got the stock footage. Instead we're subjected to a strange and boring non-sensical sequence, which probably seemed a good idea at the time...
Evel: Gomez's wearing pink. That's not very evil... He obviously went to the same evil clothes shop that the Hood used to, before he broke into the BBC costume department and found something decent.
The Lore: It must be against the rules to try to ram your opponent down the side of a mountain.
Movie Tie-ins: Although that sequence does always make me want to watch Deathrace 2000.
Cute!: I like the bomb, with it's wickle stumpy antennae.
Pretty: Bridge set, with the river underneath. So nice.
Evil Plots: When Gomez's trying to push the car down, I'm suprised the huge amounts of grinding noises don't carry down to the telecall booths.
Pretty 2: When the car crashes into the booth, and the sign goes spinning off.
Grandma: "Are you sure you won't have some more apple pie?" ARGGGGGHHHHH!
Ageism: "Good girl." Alan? That's your damn grandmother. I don't think she qualifies for girl status any more. Really.
Oh, for...: "We're not far away, boy." Is this Alan's nickname or something? Maybe they reserve it for those special family moments when they want to be really affectionate and supportive.
You Deserve It: If he knows what the ultrasonic generator is, and has enough sense to get Grandma to sit down, why the hell doesn't he?
Even More Evil Plots: It's not a very good plan, really, is it? A much better one would have been to shoot them in the head, then leave the bodies at the bridge, with the bomb timed to go off in five minutes. That way you'd be sure they're dead, and all the evidence would be neatly destroyed. You could even hack the engine out of the car, and leave the chassis there. Might buy you a bit more time.
Kablam: Would be a bit of a bugger if a bird flew into the field, wouldn't it?
But...:"Alan! Raise your left arm, and look at me!" No, Scott, that would kill him. Leave your baby brother alone.
An Emotional Thing: Again, Tin-Tin is the only one crying.
The Code of International Rescue: Is aparently, 'not to give up at any cost.' Explains a lot, really.
The Neutraliser: I'm not sure how it works, but it makes a really cool noise.
Speed: Is it just me, or is that air cushion cart thing the slowest piece of equipment International Rescue has ever used?
Fall Boy: Why don't they call Alan and tell him he can sit down once they've neutralised the generator?
Virgil: I do despair sometimes. Why, Virg? Why did you turn the generator back on before Grandma jumped? We could have got rid of her...
Recovery Period: Why do Alan and Grandma look fine by the time TB2 takes off? You'd expect sunstroke at least.
Virg and the Artist Costume: I don't care, I still think he's straight.
Grrr: Alan's annoyed face. Bless.
Cool: The turning easel. I need this.
Everyone's a Critic: I like the painting. I think it really does capture Alan.
Down, Down, Down: Sending them down into the bowels of the island. All annoying siblings should be treated suchly.
Oooo!: "Never mind, Alan. Who needs a painting? Especially when you've got the real thing." Yes, sometimes you do need the real thing, don't you? Substitutes aren't quite so satisfying.
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